Designing Analog Board Games for STEAM Education: A Task-Based Learning Framework
This article was created after an intimate workshop session was given at the Okinawa STEAM International Conference 2026 held in Naha, Okinawa, Japan. See here for more information: https://jaltpiesig.org/pie-sigs-okinawa-steam-conference/ Designing Analogue Board Games for STEAM Education: A Task-Based Learning Framework Anthony Brian Gallagher Faculty of Foreign Language Studies, Meijo University, Nagoya, Japan. Abstract Integrating Science, Technology, Engineering, Arts, and Mathematics (STEAM) into higher education requires active, student-centred methodologies that bridge conceptual knowledge with practical execution. This paper presents a Task-Based Learning (TBL) pedagogical framework focused on student-designed analogue board games. By placing students in the role of game designers, the curriculum leverages low-cost physical materials to foster iterative problem-solving, collaborative communication, and creative thinking. We discuss key design mechanics, practical adap...


